WG Cells recruited me to Art Direct a new mobile game in the World of Tanks franchise. However, due to lackluster sales of games released before my hire date, they expanded my role to include creating numerous pitch decks for new projects and facilitating the launch of Smash Squad through content and marketing.
The culture and passion of WG Cells were remarkable. Sadly the games did not perform as well as expected, and the studio had to fold. They closed only six months after I joined.