AI for Oceans
AI for Oceans is an Hour of Code activity that empowers students to train an Artificial Intelligence to solve real-world problems, in this case, how to remove trash from the ocean and recognize certain types of fish.
I was the product designer on a five-person team that included three engineers and one project manager. Several false starts and unexpected technical limitations led to less than two months of development time from concept to completion. My responsibilities were defining and communicating each step of the user experience, building prototypes and testing them, setting the art direction, and creating every asset. I was also responsible for conducting user tests and creating the marketing collateral (and web assets) such as t-shirts, stickers, completion certificates, animated page banners, etc.
AI for Oceans has been played over one million times. It's been hit with all ages and the beginning of a whole new chapter of AI activities we have planned for the future. I am most proud of the random fish generator, where I created a system of many different body, mouth, fin, eye, patterns, and colors that had to all work together interchangeably.