Plants vs Zombies Brainiversity

Creative Director

2014

PLANTS vs ZOMBIES 2 was the series first foray into games as a live service, meaning it would require regular content updates to keep it running for years and years. Having already spent four years developing said content, I challenged myself to find new ways to grow and expand the brand.

 

I took on the responsibilities of creative director  and set out to craft a proposal for uprooting the franchise from the tower defense genre.

The experiment ended with a 30 page booklet outlining a totally new, mobile focused, casual strategy game starring the Zombies! 

Group Members: Taylor Krahenbuhl

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Game Design
PvZB_Game_CourseRules
PvZB_Game_GoalScore
PvZB_Game_ScoreCard
PvZB_Abilities_BlockerStacker
PvZB_Abilities_ClimberDigger
PvZB_Abilities_FlyParachute
UX/UI Design
PvZB_Interactions_ChooseAbilities
PvZB_Interactions_Controls
PvZB_Interactions_EquipAbilities
PvZB_Interactions_EquipFast
PvZB_Interactions_EquipSlow
PvZB_Interactions_ZombieMovement
Mock-up
PvZB_Mockup
PvZB_Mockup
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