Practical: Creative/Art Direction, Design, UX/UI, Illustration, Animation, Prototype, Marketing, Behavioral Science 


People: Team Building/Management, Mentoring, User Testing, Product Strategy, Presentation


Platforms: Mobile, Console, Desktop, Social


Programs: Adobe Suite CC, Toon Boom, Figma, Proto.io, Max, Maya, Unity, Unreal, Google apps


Game Developers Conference

2014 and 2017 | Speaker 


Big Brothers Big Sisters

2006 to 2016 | Mentor 



2008 to 2009 | Volunteer Art Teacher


DigiPen Summer Workshops Program

2006 to 2008 | 3D Animation Workshop Instructor


Career Highlights

Lead Product Designer

2017 to Present | Code.org

  • Work with PM's to create feasible solutions, detailed designs, and design rationale

  • Create prototypes and mock-ups

  • Sole artist/designer on a team of 60+


Lead Artist

2016 | WG Cells

  • Art Directed on World of Tanks: Heroes

  • Created art and assets for Smash Squad

  • Waged a one-man marketing campaign

Senior Artist

2009 to 2016 | PopCap Games

  • Led art on PvZ2 from inception through launch and into a successful live service

  • Nomintated to represent the team at BAFTA's

  • Won numerous internal Game Jams

  • Chosen for PopLabs, PopCap's internal R&D department responsible for new IP

  • Regarded as "the spirit" of PopCap


Lead Artist

2008 to 2009 | Robot Super Brain

  • Wore every hat on a four person team

  • Designed gameplay, UI, characters, and backgrounds

  • Animated characters and FX


Production Artist

2006 to 2009 | Nintendo Software Technology

  • Hired as UI intern, promoted to Concept Artist

  • Worked while going to school full time

  • Remade a game twice before it was canceled



Bachelor of Fine Art and Production Animation

2008 | DigiPen Institute of Technology

  • Graduated with Honors, Valedictorian

  • Awarded Robert B. McMillen Scholarship

  • Student body Vice President

I am an optimist with an insatiable curiosity for creative process and quality user experience.


I am a trusted leader, best suited to small, independent, focused teams. My strength is in establishing and supporting harmony between art, mechanics, and brand.


About Me